Professional production
Houdini FX / Technical Artist · Blue Faces
Cloth and FX, Nuke compositing and technical shot problem-solving for long-form productions and commercials.
About Tomáš
My work connects software, images and physical systems. I’m based in Bratislava, Slovakia.
I started with industrial automation, studied visual effects and developed a practice that moves between production and engineering. Computer vision and VFX are connected interests—not separate careers.

Experience & education
Current work first, followed by the academic and technical foundations behind it.
Professional production
Cloth and FX, Nuke compositing and technical shot problem-solving for long-form productions and commercials.
Master’s study
Graduate work focused on particle simulation for film: rain, wet surfaces, deformable mud, on-set acquisition and compositing.
Bachelor’s study
A foundation in image-making, compositing, 3D work and the technical decisions behind a finished shot.
Student team project
With Adam Sivuľka, extended an existing belt-production machine with sensing, PLC control, web ordering and production reporting.
Continuous learning
Conferences, workshops and personal experiments broaden the tools and questions that feed into the work.
Photographs from the journeyConference learning across rendering, simulation and emerging spatial workflows.
Developer sessions spanning software architecture, infrastructure and applied AI.
A day of cloud, infrastructure and applied-AI technical sessions.
OpenUSD training focused on preparing 3D assets for production, simulation and Physical AI.
Start a conversation
Engineering, visual computing, or something between the two.
Get in touchEmailcontact@sikoratomas.com