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Native CUDA · Native WebGPU

Gaussian training, directly in the browser.

Live beta

Splatfiction

In-browser WebGPU Gaussian training, optimisation and scene inspection, supported by native CUDA tooling.

Launch application
Aerial dataset source: TerraSky3D / A 0002 · Reconstructed in Splatfiction Mapper and rendered with Spinoff.

Scope & contribution

What I built.

Splatfiction brings Gaussian training, optimisation and rendering into one focused browser workflow. Its native WebGPU implementation provides direct scene feedback in the web application, while native CUDA tooling supports the wider reconstruction stack.

My role
Independent developer
Technology
Native CUDA · Native WebGPU · 3D Gaussian Splatting · Spinoff
01

GPU implementations

Built native WebGPU Gaussian training and rendering for the browser, alongside native CUDA tooling.

02

Reconstruction tools

Connected aligned camera data, training, optimisation and inspection into a practical workflow.

03

Product design

Shaped technical controls into an interface that keeps the scene central.

Workflow overview

Images + cameras
WebGPU training
Interactive scene

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Part of a wider visual-computing practice.

See how the reconstruction, rendering and simulation work connects across projects.

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Let’s talk
about the work.

Engineering, visual computing, or something between the two.

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