Rendering engine
Built the Gaussian-splat rendering layer used by the interactive preview.
Gaussian splatting renderer · WebGPU / Metal
Spinoff is the Gaussian-splatting render engine behind an interactive spatial preview, with browser and Apple Vision Pro targets.
Interactive preview · Spinoff
Apple Vision Pro targetScope & contribution
Spinoff is my Gaussian-splatting rendering engine. It provides the rendering layer used by an interactive spatial preview while keeping the engine separate from the surrounding product interface. The current work spans a native browser implementation and an Apple Vision Pro target; the product that embeds the preview is intentionally omitted here.
Built the Gaussian-splat rendering layer used by the interactive preview.
Implemented a native WebGPU path with a WebGL2 compatibility renderer.
Extended the renderer toward native Metal presentation on Apple Vision Pro and visionOS.
Workflow overview
Continue exploring
See how the reconstruction, rendering and simulation work connects across projects.
Start a conversation
Engineering, visual computing, or something between the two.
Get in touchEmailcontact@sikoratomas.com